Passive Hero Properties

Heroes can have inborn passive properties or get them from items of equipment.

Inborn passive properties
Property: "Sentinel" If the hero is in the first line, then the second row cannot be attacked with normal melee attacks, even if the other two places on the first line are empty.



Property: "Sustainability" Takes X% less damage from attacks if they contain more than 1 target, and a hero with this property is among those targets.



Property: "Regeneration" Each turn restores X% of the maximum health.



Property: “WindGuardian” Incoming damage from physical ranged attacks is reduced by X%



Property: “Elemental Shield Firе/Water/Earth/ Air” The hero takes X% less damage from the corresponding elemental damage.



Property: “First Strike” When a hero with this property is attacked in melee, he has an X% chance to attack the attacker with his basic skill BEFORE the attack is made.



Property: “Guardian Spirit” With a chance of X%, reduces any incoming damage by X%.



Property: "Fast Healing" Incoming healing is increased by X%.



Property: "Poison Immunity" The "Poison" effect cannot be applied to a target with this property.



Property: "Stun Immunity" The Stun effect cannot be applied to a target with this property.



Property: "Confusion Immunity" Confusion cannot be placed on a target with this property.

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Properties from Equipment:
Property "Vampirism" property Heals for X% of the damage dealt.

Property "Revenge" With a chance of X% after receiving damage from the target, provided the target is available for a basic attack - conducts a basic attack on this target.

Property "Rage" property increases damage by X% for every Y% additional health lost after losing Z% of total health.

Property "Healer" Increases incoming healing by X% and outgoing healing by Y%.

Property “Poisoner” With a chance of X%, when making an Attack on the target, inflicts the “Poison” effect.

Ability “Skull Crusher” With a chance of X% when making an Attack on the target, it imposes the effect “Stun”.

Property “Mastery” Attacks ignore X% of the enemy's Defense and Resistance.

Property "Provoke" With a chance of X% when making an Attack on the target, it imposes the "Provocation" effect.

Property "Reaper" With a chance of X% when making an Attack on the target, it imposes the "Healing Penalty" effect.