Equipment

Basics
Equipment Items are special items that can be equipped by your heroes.

There are 6 types of Equipment: weapon, helmet, shield, armor, boots, gloves.

Each item has a Primary stat and can have from 0 to 4 Substats.



Each item also belongs to a specific set.

Sets
If there are enough items of the same set, heroes receive a special bonus of this set.

Equipment sets require a different number of items to complete a set:


 * 2-piece sets: Equip 2 items of the same type to receive a set bonus;
 * 4-piece sets: Equip 4 items of the same type to receive a set bonus.



Sets can be combined with each other, which means that one hero can equip three sets (consisting of two items of the same type) or a set of 4 and 2 items, and receive bonuses from each set.

Example: Set Bonuses stack, and are additive, meaning 3 of the same Set will provide the wearer with 3 times as great an effect. For example: A single Attack Set will provide a 15% Attack bonus, whereas 3 Health Sets will grant a 45% Attack bonus.

Equipment sets provide a range of bonuses:


 * Basic Equipment Sets: provide Stat bonuses to the wearer’s Base Stat.
 * Advanced Equipment Sets: Provide a count of effects, such as passive properties for heroes and additional effects, like Skill modifications or even behavior modifications (such as a better healing skills).

Stars and rarity
Equipment items come in different ranks and rarities, which affects their strength:


 * Rarity influences the number of Substats of equipment has at its base Level.
 * Rank (stars) influences the value of the Primary Stat.

An Equipment's Stars and Rarity is innate, and will never change through upgrading.

When viewing an Equipment item, you can immediately see all of its characteristics:



Using equipment
To equip the hero with equipment, open the Garrison and select the desired character.

Click on any equipment slot to open the Arsenal window.



Here you can view, compare, sort, sell or equip any of the items of equipment you have.

A previously equipped item can be removed or replaced with another. But if you want to keep it for later use, you will need to pay a certain amount of silver. Otherwise, the item will be destroyed, and you will lose it forever.

Upgrading Equipment
All items of equipment initially have a "zero" level, the Primary Stat and between 1 and 4 Substats (depending on the item rarity).

What does an item level upgrade do:


 * Increases the value of Primary Stat;


 * At 4, 8, 12 and 16 levels, it either enhances the existing Substat, or opens a new one.

'' Note: Equipment are hard to upgrade, and won’t always upgrade on their first try every time. The probability of an Equipment successfully being upgraded decreases with each Level. However, the Silver spent on an attempted upgrade will be lost. Over time, this can be costly - so be picky when deciding which Artifacts to fully upgrade.''

Obtaining Equipment
At the moment, you can get equipment by completing campaign missions, or by participating in events in our VK, Facebook and Discord communities.

The higher the difficulty of the campaign, the better the equipment you get.

In the future, there will be additional ways to obtain equipment, such as:


 * Dungeons;
 * Market
 * Other methods.



Sets of Equipment
Sets available for completing campaign missions:



"Attack" (2)

Each completed set gives + 15% to the base attack.



"Health" (2)

Each completed set gives + 15% to the base health of the hero. Be careful: this set is more suitable for a defense / support hero than an attack hero.



"Defense" (4)

Each completed set gives + 15% to the hero's base defense.



"Revenge" (4)

Each completed set adds a property: “Revenge” - being attacked, the hero has a 50% chance to attack back by basic skill of the target available for it.



"Resistance" (2)

Each completed kit gives + 12% base resistance.



"Sustainability" (4)

Each completed set adds a property: “Resilience” - reduce incoming massive attacks damage by 35%



"Speed" (2)

Each completed set gives + 12% to base speed.



"Heal" (4)

Each completed set adds a property: "Healer" - increases outcoming heal by 45%



"Critical Chance" (4)

Each completed set gives + 12% to critical hit chance.



"Rage" (4)

Each completed set adds a property: “Fury” - starts from 100% of maximum HP the Hero increase his outcoming damage by 5% for each extra 10% health lost.



"Provoke" (4)

Each completed set adds the Ability: "Taunt" - 25% chance to place Provoke effect on target while attack.



“Critical Damage”(4)

Each completed set gives + 40% critical damage.